I hope the server will not update to TBC in the future

The main appeal for me about this server is that it’s based on Vanilla WoW 1.12.1 and this is the version of the game I enjoy the most. I read the roadmap stating that it’s possible to update to TBC at some point if people desire for it. I’m personally not thrilled about this and I think the server should remain Vanilla forever.

This is simply my opinion and I’m not in the position to be making any demands, nor do I have any expectations that my opinion will be respected, I am just sharing it. I know that if one day the server updates to TBC, I will have no more desire to play it.

I think a server that switches from one expansion to the next loses its identity, the reason there is an ocean of WoW private servers on all expansions is because different people prefer different versions of the game and this is OK and they can find one for the version they enjoy the most. Therefore it’s my belief that a server should remain in the version it has launched in unless the developer explicitly states that there is a plan to update to a new expansion in the future and that plan is not a subject to any change.

I’d like to second this motion. :head_shaking_vertically:
Not because I have any animus against TBC (specifically, as an expansion) but because of “what happened” as a result of TBC being implemented.

  • Talent Builds change
  • BiS Vanilla itemization immediately becomes Vendor Trash™
  • Planned Deliberately Intentional Obsolescence is the primary order of business

It’s not so much that TBC “builds upon” Vanilla in a way that extends Vanilla (in a Vanilla+ kind of way), but rather than TBC is more of a “shake down/mugging” of Vanilla that bulldozes everything that made Vanilla good/fun in favor of the LOOK AT ME!!! factor of TBC.

When random green drops at Level 61+ are better than blues/purples of Level 55-60 which were previously BiS, you’re not looking at an extension … you’re looking at a step change so massive that it makes everything that came before obsolete and worthless on the power leveling scale.

“Yeah, that Rat Race you just finished? Meaningless. Here, have a New & Improved Treadmill!”

This means that my objections to TBC are more … structural, with regards to game mechanics/spells/talents/itemization … rather than objecting to the storytelling or the setting.

This wasn’t the first time that Blizzard had something REALLY GOOD in terms of game balance (and “pursuit of the grind”) … then released an expansion that mucked it all up beyond recognition in an attempt to “throw out the baby with the bath water” so as to make everyone buy new bath water. :unamused_face:

Diablo II 1.06c was beautifully balanced as a game.
Then came the most aptly named expansion of all time (up until then) Lord of Destruction … which absolutely captured what Blizzard did to the game balance of Diablo II.
THEY DESTROYED IT. :face_with_symbols_on_mouth:

In Diablo II 1.06c … there were “unique” item drops in the game (all of which were the same, go figure), but there were randomized multi-affix “rare” items which actually had the greatest potential power IF you prayed hard enough to RNGesus. The power chase of Rares which were RANDOMIZED meant that no two characters were ever exactly the same. Everyone was slightly different in their itemization.

Lord of Destruction WRECKED THAT ON PURPOSE. :face_with_symbols_on_mouth:
In the new itemization of Lord of Destruction, the “unique” items (made by Blizzard) HAD TO BE the most powerful BiS items … not the Rares. This meant that the previous game balance (where everyone was different) got thrown into the trash … so that everyone could be the “same” using all the Uniques (which were all the same) that Blizzard wanted everyone to be using. It basically just flattened the itemization and made the game BORING to keep playing.

Blizzard had a good thing going … but then they had to trample the sand castle and try to convince everyone to move to the NEW+BETTERER itemization balance that turned everyone into cookie cutters, rather than the collection of “rares” that they had been hunting before.

I feel like Blizzard REPEATED that with the expansion into TBC.
Out with the old, in with the new.
It makes sense to greedy corporate types … but for gamers who want to relax and play, it’s decidedly sub-optimal.

At MOST … I can understand a desire for a TBC server (eventually), but I’d offer an alternative for “how to do it” than the usual path.

Basically, Level 60 characters (only) become eligible for duplication from Stonetavern Vanilla to a Stonetavern TBC server. No (Level 1) character creation is available on the TBC server.

This means that “character lives can be extended” into TBC (if desired) without TBC “rewrites” overwriting/conflicting with the existence and community of Vanilla.

But that’s as close as I’d want to get to having a Stonetavern TBC server. :face_with_raised_eyebrow:
Note that if such a thing is done, it’s then theoretically possible to replicate the same thing AGAIN … allowing only Level 70 characters to be eligible for duplication into a Stonetavern WotLK server.

That functionally “segregates” the expansions, but that’s kind of the point. :wink:

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I understand your concerns about the vertical progression that happens with every expansion of the game, it’s a valid concern that I don’t agree with either. It’s not something I’m looking forward to, but my lack of interest in TBC and future expansions also comes from other aspects.

For example, TBC gives you flying mounts, I don’t think that was ever a good idea and I think it destroys immersion with the world and separates players to “flying players” and “ground players”, makes the world more empty and the way you reach from point A to point B is made more stupid and meaningless, as in how you don’t need to avoid mobs or learn the map for the fastest way anymore.

The other thing I don’t like is the addition of new continents that also segregates players, because the old continents Kalimdor and Eastern Kingdoms are no longer the central hub of the game and world, everyone is in the rat race trying to move to the new cool place and I don’t like that either. It’s another design problem that more or less ruins the game.

The third thing is that they give Shaman to the Alliance and Paladin to the Horde, I’ve always argued that those classes that are faction-specific increase faction identity and makes both the classes and factions feel more exclusive, special and unique. In fact, I always suggested on Turtle WoW that they should invent new faction-specific classes to enforce that formula further.

I can see you have played Diablo 2 more than I have, when I started, it was already on patch 1.10 LoD and I’m used to that, I haven’t encountered the issues you speak of, but I think they are absolutely valid. It’s a problem with Blizzard games - they start great, but over time become more anti-consumer due to these practices that come from vertical progression. I think this stems from the games being viewed by the studio as something like a gambling product that needs to keep people hooked for as long as possible, it’s another reason why I think it shouldn’t happen.

But what you suggest as a way to approach TBC on this server also comes with an issue - currently the server doesn’t have 40 concurrent players, at least I haven’t seen it yet and to segregate them even further on two separate servers will absolutely kill the server. There needs to be unity to keep the players together as much as possible. Outland separates them once from Azeroth, TBC separates them a second time from Vanilla, so I can only see this as a bad idea. It can work if the server had 800-1600 daily concurrent players, but even so I wouldn’t be happy with it, if the developer intends to do it or the majority of players vote for it, I have no reason to be unhappy with the verdict, but I will not be interested in playing the server anymore.

What I think the developer should do is focus on the unity of players and to foster a community that is small but tightly-knit. I think the server already being PvE is a good start to keep things calm and safe. Maybe I’m biased in what I’m going to say next, but I spent a lot of years on Turtle WoW - from 2018 to 2026 and I came to really enjoy and appreciate the Vanilla Plus aspect of it. I think that if this server makes small changes to the game in this aspect, it can improve the game substantially, again, people might not agree with it, they may prefer Pure Vanilla and that’s fine, but learning from how Turtle WoW started - you can chat with the other faction and you can group up with the opposite faction to do group content together were solutions to the server having a population of 50-100 players at launch and people appreciated that and it became a pivotal aspect of it. They also changed some class talents to make more builds more viable and this can be another aspect that can be explored.

Again, I’m not demanding anything, just sharing my opinion and that’s it. The server can very well remain Pure Vanilla, it can update to TBC, I have no control over it and I’m not looking for that, I’m just brainstorming possible ways that have been tried and tested in the past and helped a server to grow and to remain a tight-knit community. So far this server has only a few things going for itself:

1.Pure Vanilla

2.No P2W

3.PvE

4.x1 XP rate

5.Being small and niche can keep it away from Blizzard’s eyes

But I think in the long run some other things can be explored to make it grow. Unless, that is, the developer is perfectly happy with how things are right now and that’s fine, I cannot argue with that either, I’m just a player and the owner is the boss who does what they think is best for the server.

And finally, regarding the cookie cutter builds in TBC, I think the same applies to Vanilla too - each class has a handful of specs that are viable and people are min/maxing and going for that. If you play a Mage, Frost is the best way to go and doing anything else is not only not viable, but it can make things more difficult to you. I remember Turtle WoW making an Arcane Mage a viable build that was interesting and different for people who were bored with the same old treadmill.

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It also created the Bear Bombing phenomenon to grief other Players. :unamused_face:

Valid point, and I agree.
Forget the old! Embrace the NEW!
Great for sales, but lousy for game balance. :unamused_face:

Agreed.
And the Exodar is the loneliest place in the world from a gathering/hub standpoint.

It’s a FLAW in the plans of Blizzard that they’ve had for a LONG time.
As JMS said, “Nothing brings executives out of the woodwork like SUCCESS … with all of them telling you how to FIX what you’ve done.” :face_with_peeking_eye:

PROOF

HARD AGREEMENT.
When you haven’t got much, hold onto what you have!

I agree.
Bare minimum, spinning up a TBC progression ought to be “put on hold” until such an option doesn’t mean cannibalizing Vanilla population.

Agreed.

Changes to Vanilla is very much a SLIPPERY SLOPE.
For what it’s worth, I’m of the opinion that Revisions To Replace are more egregious than Additions to Complete a variety of loose ends that Vanilla has. Quest lines that just END without reaching the finish would be an example. Proficiency specializations that never got completed (I’m looking at you, Elemental Leatherworking!). Itemization that should have been present, but wound up on the cutting room floor when Vanilla shipped because the Blizzard Devs basically ran out of time.

Hope that makes sense.

I understand the URGE to tinker with talent trees/options, but that’s a temptation that really needs to be resisted. Yes, some classes have some really stupid talent tree decisions built into them … but talents (alone) don’t incentivize particular build “viability” because it’s really itemization that controls a lot of that (lack of spell power on leather and plate being an easy example of forcing every spellcaster into cloth). Private servers that “revise to their own talent trees” stop being Blizz-like and turn into Fun-server carnivals (where the bonfire is powered by vanities).

Trying to combat that kind of thinking (when I have time to write posts for it) in the Class Builds forum! :grin: :+1:

Yes, Vanilla may be a “solved game” in the eyes of many … but that doesn’t mean that All Of The Options Have Been Exhausted (yet). :wink: