Consider minor tweaks to underperforming classes, talents and specs

Nothing crazy, just shoring up classes/talents/specs (Ret/Feral/Boomie ect ect ect).


Posted from the Council — voting happens there; discuss here.

This is DEFINITELY a case of the Demonology Is In The Details … enough so that you can’t really deal with this in a global/blanket way. You really need to be taking on each potential change on its own.

I’ll take the default stance that Talent trees should not be altered.
Even though I personally would LOVE to fix up all kinds of (perceived) problems with multiple talent trees … the simple fact of the matter is that altering the talent trees amounts to “working the refs” if you’re trying to change the structure of the trees (how much talents cost, the progression, etc.).

The closest that I (personally) would want to get to “tweaking” any of the talent trees would possibly be to IMPROVE the 31 Talent/Tier 7 in some underperforming options.

This will probably make more sense if I provide some examples.

Druid:

  • Moonkin Form adds +3% Spell Hit chance to the 30 yard radius. :bullseye:
  • Leader of the Pack adds +3% Melee Hit chance to the 30 yard radius. :bullseye:
  • Swiftmend adds 100% mana cost reduction to your next healing spell. :fireworks:

Hunter

  • Wyvern’s Sting modified to be usable in combat, not just out of combat. :sleeping_face:

Mage

  • None

Paladin

  • Holy Shield remove the 4 charges, the effect lasts the full 10 seconds, regardless of the number of shield blocks during that time. :shield:
  • Repentance modify so that any → SPELL ← damage other than holy will awaken the target. :innocent: Physical damage and holy spell damage will NOT awaken the target. :smirking_face:

Priest

  • Lightwell :light_bulb: modify to become SOMETHING USEFUL! :unamused_face:
    Lightwell is no longer an item to click for a heal over time effect basically, a glorified Bandage. :face_with_head_bandage:
    Lightwell instead becomes a repeating caster of Holy Nova of Lightwell’s rank (1=1, 2=2, 3=3) at the Lightwell’s location, casting every 1.5s (GCD rate), 7 times consecutively. Lightwell’s Holy Nova casting radius is increased by the Priest’s Holy Reach talent. Use Priest’s spellpower coefficient for Holy Nova casts by Lightwell. :sun:

Rogue

  • Premeditation changed to only be usable while in Stealth and 2 minute cooldown removed. :ninja:

Shaman

  • None

Warlock

  • Soul Link adds +3% Hit Chance (melee, ranged, spell) to Warlock and Summoned Demon (not usable with Enslave Demon). :smiling_face_with_horns:
  • Conflagrate adds 100% Critical Hit Chance to next Fire spell. :fire:

Warrior

  • Improved Shield Bash modify to also affect Shield Slam, increasing the Threat generation of Shield Slam (because: Silence). :shushing_face:

The above probably isn’t what you were thinking of originally with respect to “making minor tweaks to underperforming classes, talents and specs” … but it’s about as far as I (personally) would feel comfortable going with respect to tweaking talents on Stonetavern. :face_with_raised_eyebrow: