Nothing crazy, just shoring up classes/talents/specs (Ret/Feral/Boomie ect ect ect).
Posted from the Council — voting happens there; discuss here.
Nothing crazy, just shoring up classes/talents/specs (Ret/Feral/Boomie ect ect ect).
Posted from the Council — voting happens there; discuss here.
This is DEFINITELY a case of the Demonology Is In The Details … enough so that you can’t really deal with this in a global/blanket way. You really need to be taking on each potential change on its own.
I’ll take the default stance that Talent trees should not be altered.
Even though I personally would LOVE to fix up all kinds of (perceived) problems with multiple talent trees … the simple fact of the matter is that altering the talent trees amounts to “working the refs” if you’re trying to change the structure of the trees (how much talents cost, the progression, etc.).
The closest that I (personally) would want to get to “tweaking” any of the talent trees would possibly be to IMPROVE the 31 Talent/Tier 7 in some underperforming options.
This will probably make more sense if I provide some examples.
Druid:
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
The above probably isn’t what you were thinking of originally with respect to “making minor tweaks to underperforming classes, talents and specs” … but it’s about as far as I (personally) would feel comfortable going with respect to tweaking talents on Stonetavern. ![]()