Already put to a vote and decided previously.
Not taken up
Debuff and buff limits.
Put up by FEELTHEPOWER
Concerns the whole house · decided by anyone at level 10 or above
Hello guys, I propose to completely remove the debuff and buff limits. Arguments For Removing Buff/Debuff Caps : - Historical context: The debuff andbuff caps were hardware and engine limitations of 2004, not intentional design choices. - Class equity: Allows Warlocks to cast all curses, Hunters to use Hunter’s Mark, and Druids/Priests to use damage-over-time spells without griefing raid members. - Healing freedom: Prevents Resto Druids and Holy Priests from being penalized for using Healing over Time (HoT) spells like Rejuvenation or Renew, which otherwise eat up vital buff slots. - Quality of life: Eliminates the annoying need for “cancel aura” macros and stress over accidental spell overwrites. Removing it would increase build diversity and make the game more enjoyable by: - Allowing more class variety in raids - Letting players use their full ability toolkit - Reducing the need for complex debuff coordination - Making certain specs more viable without hurting overall game balance
- 87%for (27)
- 13%against (4)
- 0%abstain (0)
31 votes cast; the number of eligible accounts is not known for this ballot
Where the votes came from — self-reported, not verified
Barrens 22 votes
21 for · 1 against · 0 abstain
Elwynn 9 votes
6 for · 3 against · 0 abstain
The keeper’s call
Decided Aug 19, 2026
Not taken up - and not because of the vote, which was 27 for and 4 against. There is no switch to throw. The 32 buff and 16 debuff slots are a fixed array in the 1.12 client itself, not a server setting, so raising them would mean changing the client. Worth knowing: when the slots are full the aura still applies and still works, it just has no icon. The cap costs you visibility, not effect.
The 16 debuff cap is a hardcoded DISPLAY limit in the 1.12 client, not a concurrent EFFECTS limit on a vanilla server.